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   <title>Introduction</title>
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   <h1>Introduction</h1>
   
   <p>Welcome to the PushButton Engine!</p>
   
   <p>PushButton Engine is a framework for Flash game development. Build your game with reusable gameplay, physics, rendering, and networking components - some written by others, and some written by you. There are lots of great libraries for game development on Flash, and PBEngine helps you use them more effectively.</p>
   
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   <h2>License And Credits</h2>
   
   <p>The core PBEngine included in this release is licensed under the <a href="http://www.opensource.org/licenses/mit-license.php" target="_blank">MIT License</a>.</p>
   
   <p>This manual is licensed under the <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/" target="_blank">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States license</a>.</p> 
   
   <p>Some individual components are licensed under their own terms; check each component's directory and source files for licensing specifics.</p>
   
   <p>Thanks to: Ben Garney, Adam Larson, Timothy Aste, Sean Sullivan, Rick Overman, and all the Beta Testers!</p>

   <p>In addition, thanks to our many talented community developers, including jd.conley, HanClinto, Nate Beck, Phil Peron, mas, and many others! (If you have commit access, feel free to add your name here. :)</p>

   <h2>History</h2>
   
   <p>Our releases are currently numbered based on the revision in Google Code. You can see the complete <a href="http://code.google.com/p/pushbuttonengine/source/list">complete change log online.</a></p>

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